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1 # Language
2
3 Shared vocabulary for every suggestion this skill makes. Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
4
5 ## Terms
6
7 **Module**
8 Anything with an interface and an implementation. Deliberately scale-agnostic — applies equally to a function, class, package, or tier-spanning slice.
9 _Avoid_: unit, component, service.
10
11 **Interface**
12 Everything a caller must know to use the module correctly. Includes the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics.
13 _Avoid_: API, signature (too narrow — those refer only to the type-level surface).
14
15 **Implementation**
16 What's inside a module — its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
17
18 **Depth**
19 Leverage at the interface — the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface. A module is **shallow** when the interface is nearly as complex as the implementation.
20
21 **Seam** _(from Michael Feathers)_
22 A place where you can alter behaviour without editing in that place. The *location* at which a module's interface lives. Choosing where to put the seam is its own design decision, distinct from what goes behind it.
23 _Avoid_: boundary (overloaded with DDD's bounded context).
24
25 **Adapter**
26 A concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
27
28 **Leverage**
29 What callers get from depth. More capability per unit of interface they have to learn. One implementation pays back across N call sites and M tests.
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31 **Locality**
32 What maintainers get from depth. Change, bugs, knowledge, and verification concentrate at one place rather than spreading across callers. Fix once, fixed everywhere.
33
34 ## Principles
35
36 - **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
37 - **The deletion test.** Imagine deleting the module. If complexity vanishes, the module wasn't hiding anything (it was a pass-through). If complexity reappears across N callers, the module was earning its keep.
38 - **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
39 - **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
40
41 ## Relationships
42
43 - A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
44 - **Depth** is a property of a **Module**, measured against its **Interface**.
45 - A **Seam** is where a **Module**'s **Interface** lives.
46 - An **Adapter** sits at a **Seam** and satisfies the **Interface**.
47 - **Depth** produces **Leverage** for callers and **Locality** for maintainers.
48
49 ## Rejected framings
50
51 - **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
52 - **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
53 - **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
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