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pixel-art.md
1 # Rendering: pixel-art
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3 8-bit / 16-bit retro game aesthetic. Sharp pixel grid, limited palette, no anti-aliasing. Used for gaming decks, retro tech decks, nostalgic content, and game-flavored education/entertainment.
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5 ## 1. Style paragraph (paste-ready, 90 words)
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7 > 8-bit pixel art style with strict pixel-grid alignment and no anti-aliasing. All elements are constructed from discrete colored pixels — visible chunky pixel edges, sharp transitions between color blocks, no soft gradients. Color palette is limited and intentionally retro (often 16-32 distinct colors total). Forms are simplified to fit a low-resolution grid — small character sprites, blocky environments, iconic items. Optional 1-pixel-wide outlines in darker shades of the fill color add definition. Composition often references classic NES / SNES / arcade game framing. Overall feel is nostalgic, playful, retro-game — instantly recognizable.
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9 ---
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11 ## 2. Line, texture, depth
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13 | Aspect | Treatment |
14 |---|---|
15 | Line quality | Pixel-stepped — outlines built from individual pixels, no smooth lines |
16 | Texture | None beyond the pixel grid itself |
17 | Depth | Achieved through palette layering (lighter top pixels, darker bottom for shading) |
18 | Material | Pixel grid |
19 | Mood | Nostalgic, retro-game, playful |
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21 ## 3. Using the deck's HEX values
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23 pixel-art uses HEX values as **palette slots**:
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25 - Primary HEX: dominant character / object color
26 - Secondary HEX: background or terrain
27 - Accent HEX: highlight items, important markers, magical effects
28 - Optional 4th: a darker shade of primary used as outline pixels (typically 25% darker)
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30 ---
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32 ## 4. Fewshot prompt snippets
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34 **Snippet A — hero retro banner, text_policy: none**
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36 > 8-bit pixel art hero banner with strict pixel-grid alignment and no anti-aliasing. A retro-game-style scene — small pixel character sprite standing on a tile floor in the foreground center, with a stylized pixel-art mountain in the background and a pixel sun in the upper right. Character outfit in primary deep blue `#1E40AF`, with 1-pixel outlines in a darker shade of the same blue. Background mountain in muted gray pixel blocks. Sky in soft secondary peach `#FED7AA`. Sun in accent gold `#D4AF37` rendered as a chunky pixel circle. All elements visibly pixel-stepped — no smooth curves. Limited color palette (around 12-16 distinct colors total). Composed for a 1200×500 hero band with 12% inner padding. Simplified pixel character — no detailed face. NO text or labels. Color values are rendering guidance only.
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