| 1 | # Rendering: pixel-art |
| 2 | |
| 3 | 8-bit / 16-bit retro game aesthetic. Sharp pixel grid, limited palette, no anti-aliasing. Used for gaming decks, retro tech decks, nostalgic content, and game-flavored education/entertainment. |
| 4 | |
| 5 | ## 1. Style paragraph (paste-ready, 90 words) |
| 6 | |
| 7 | > 8-bit pixel art style with strict pixel-grid alignment and no anti-aliasing. All elements are constructed from discrete colored pixels — visible chunky pixel edges, sharp transitions between color blocks, no soft gradients. Color palette is limited and intentionally retro (often 16-32 distinct colors total). Forms are simplified to fit a low-resolution grid — small character sprites, blocky environments, iconic items. Optional 1-pixel-wide outlines in darker shades of the fill color add definition. Composition often references classic NES / SNES / arcade game framing. Overall feel is nostalgic, playful, retro-game — instantly recognizable. |
| 8 | |
| 9 | --- |
| 10 | |
| 11 | ## 2. Line, texture, depth |
| 12 | |
| 13 | | Aspect | Treatment | |
| 14 | |---|---| |
| 15 | | Line quality | Pixel-stepped — outlines built from individual pixels, no smooth lines | |
| 16 | | Texture | None beyond the pixel grid itself | |
| 17 | | Depth | Achieved through palette layering (lighter top pixels, darker bottom for shading) | |
| 18 | | Material | Pixel grid | |
| 19 | | Mood | Nostalgic, retro-game, playful | |
| 20 | |
| 21 | ## 3. Using the deck's HEX values |
| 22 | |
| 23 | pixel-art uses HEX values as **palette slots**: |
| 24 | |
| 25 | - Primary HEX: dominant character / object color |
| 26 | - Secondary HEX: background or terrain |
| 27 | - Accent HEX: highlight items, important markers, magical effects |
| 28 | - Optional 4th: a darker shade of primary used as outline pixels (typically 25% darker) |
| 29 | |
| 30 | --- |
| 31 | |
| 32 | ## 4. Fewshot prompt snippets |
| 33 | |
| 34 | **Snippet A — hero retro banner, text_policy: none** |
| 35 | |
| 36 | > 8-bit pixel art hero banner with strict pixel-grid alignment and no anti-aliasing. A retro-game-style scene — small pixel character sprite standing on a tile floor in the foreground center, with a stylized pixel-art mountain in the background and a pixel sun in the upper right. Character outfit in primary deep blue `#1E40AF`, with 1-pixel outlines in a darker shade of the same blue. Background mountain in muted gray pixel blocks. Sky in soft secondary peach `#FED7AA`. Sun in accent gold `#D4AF37` rendered as a chunky pixel circle. All elements visibly pixel-stepped — no smooth curves. Limited color palette (around 12-16 distinct colors total). Composed for a 1200×500 hero band with 12% inner padding. Simplified pixel character — no detailed face. NO text or labels. Color values are rendering guidance only. |