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_subject.md
1 # Rendering Comparison Set
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3 ## Controlled variables
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5 | Dimension | Value | Status |
6 |---|---|---|
7 | Rendering | **varies (20 styles)** | under comparison |
8 | Palette | `cool-corporate` | fixed baseline |
9 | Composition | single-subject hero — see [`image-generator.md`](../../image-generator.md) §4.1 Primitive A | fixed baseline |
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11 ## Subject
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13 > A confident professional standing beside an upward growth chart, looking forward — single dominant subject occupying 60-70% of the canvas. This is the "single-subject hero" composition described as [`image-generator.md`](../../image-generator.md) §4.1 Primitive A, used here as a stable baseline because a single dominant subject makes rendering differences read most clearly.
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15 ## Baseline HEX (canonical cool-corporate values)
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17 - Primary `#1E3A5F` deep navy (main subject)
18 - Secondary `#F8F9FA` off-white (~60-70% breathing space)
19 - Accent `#D4AF37` gold (< 5% emphasis)
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21 ## Naming convention
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23 Each filename is `<rendering>.png`, matching the corresponding file under `references/image-renderings/`.
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25 ## Why fix single-subject hero + cool-corporate
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27 - The single-subject hero composition (§4.1 Primitive A) makes rendering differences read most clearly — a single dominant subject is the most visually representative shape
28 - `cool-corporate` has the most restrained color behavior — it does not visually overpower the rendering style being compared
29 - Both are the most common "origin" choices in production, making this set the most stable comparison baseline
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31 ## How to read this set
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33 Scan all 20 images side by side. Focus on:
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35 - **Line quality** — hand-drawn vs vector vs photographic
36 - **Surface material** — flat vs volumetric vs paper vs screen
37 - **Emotional temperament** — restrained-professional vs warm-narrative vs retro-nostalgic
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38 lines MARKDOWN